Rising out of the stage, like King Arthur's mythical sword in the stone, Zelda Skyward Sword units arose from the front of the stage immediately after the Nintendo E3 2010 Press Conference and we were first in line. We're very relieved to report that the Motion Plus controls work sensationally accurately with Link's Sword. The in-game sword followed our arm's movements precisely as we waved it about. Better yet, directional slashes are recorded accurately on enemies and scenery. For example, running up to a giant mushroom and slashing at it left a range of cut marks in precisely the same path our sword passed through it.
We also fought a couple of giant, armoured flowers with jaws that snapped open and shut. The only way you can kill them is by slashing the sword so that it cuts through the open mouth, rather than bouncing harmlessly off the armoured jaws. To mix things up the mouths open either vertically or horizontally, and you must match your sword swing accordingly.
We were only allowed to play very briefly with Zelda Skyward Sword so Link's sword was the only weapon we got to try out but keep an eye on IGN for in-depth gameplay impressions very soon. Although the game is in very early shape we came away really impressed with the precision of the new swordplay. Having a crazily accurate sword is the sort of thing the Wii was built for and we couldn't be more excited to play more. Rest assured Zelda's gameplay absolutely cuts Red Steel 2's swordplay to pieces!
http://uk.wii.ign.com/articles/109/1097965p1.htmlY lo hace para bien, se confirma lo que comentaban en la presentación.
Vídeo en donde se ve que el control es bueno.